On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Nice 3D metroidvania.

The movement was nice and snappy. Some coyote time would be nice, and I did slip off some edges every once in a while. It wasn't frustrating most of the time, but it made me resent seeing narrow platforms.

Mantling, Jumping, Double Jumping and Dashing worked as intended, but Wall Running did not reset my double jump or dash ability - seemingly randomly - and I gave up after trying to redo a section for ~10 times.

I stopped engaging with the combat after the first few enemies. It wasn't nice and it didn't give any rewards. On my first attempt, I started hitting a breakable wall, but since it gave no feedback (different sound, or hit flash) I moved on, only to get stuck and be surprised that I did indeed manage to break a different wall.

The maps and shortcuts were well designed, and it was enjoyable to explore them. But because the save points were plentiful, it negated any tension that was supposed to be built by challenging platforming and trap sections.

(+1)

Hey! Thanks for the message and the feedback! I'll check the wall run since you mentioned that it didn't rest your double jump or dash because it's strange. Notice there is a dash powerup, and then there's an air dash power up so I'm guessing this is the one it isn't triggering after the wall run. Definitely checking out!

Hope you enjoyed the experience overall ;)