Thanks for the feedback! We’re glad you liked it ;)
Guateke
Creator of
Recent community posts
Hey Remisse! Wow, these kind of feedback messages are pure gold for us, as we're starting the journey of game development!
Thanks for taking the time and point out all the aspects you thought could be improved. We've mentioned in other messages and actually added into the game's page, but we're working on a post jam version of the game right now. Definitely adding coyote jump, and fixing a couple of bugs and issues we've found thanks to the community's feedback.
This is jus the beginning! Thanks for playing ;)
Hey Boqui, first pf all; freaking 13 min?! OMG that’s insane you really blew our minds! congrats!
Thank you so much for playing, your review and feedback are very important for us <3
We’re defintely checking out all the mentions you pointed out here, stay tuned for upcoming updates and projects, this is just the begining, our first game.
Hope to see you in what’s coming next ;)
PS (You entered in the hall of fame of the game now, your name will be on the game’s page until someone runs faster than you)
Yeah, this is clearly not the desired behaviour.
Being a 3D game with custom assets makes the game more graphically demanding, however it is not needed a high-end pc or a next gen graphic to run it.
We made several tests in a GTX 1060 and below and ran perfectly well.
We're sorry you had to experience the game that way, but it's not regular performance :(
Hi Dreamnoid! Thanks for the feedback. Since the game is thought to be played with a controller, let me ask you; Have you try it with a gamepad or you played it with mouse and keyboard?
We know some players prefers to play with keyboard instead, and we also tried several times with a low mouse- sensibility indeed, that’s why we would like to know your case if possible.
Due to our low experience and the short time we had, we focused on the gamepad experience. Thanks for your response!
I wanted to check your game since I think we are one of the few that made a 3D entry.
When I saw the screenshots I was happy because I'm a Metroi Prime-guy. Ilove the gameplay on those games and the sense of inmersion they make me feel.
Although it doesn't feel the same (obviously I wasn't looking fwd to it) it is very interesting how in this case this sense of inmersion came to me because of the art primarily, colors are very well picked for the environment and the low poly style is very "gamecubish"
I really enjoyed it, hoping for a full version of it :)
Making 2D Metroidvanias is often difficult, not only by its complexity, but because there are so many similar games on the market...
From the Depts is an inmersive and very fun experience, driven *specially* for its design and 1-bit pixel art (the music is also really cool)
Congrats Pandoria because you've been able to differentiate it from the rest, and that's actually the trickiest part!
Making 2D Metroidvanias is often difficult, not only by its complexity, but because there are so many similar games on the market...
From the Depts is an inmersive and very fun experience, driven *specially* for its design and 1-bit art (the music is also really cool)
Congrats Pandoria because you've been able to differentiate it from the rest, and that's actually the trickiest part!
Hey! Thanks for the message and the feedback! I'll check the wall run since you mentioned that it didn't rest your double jump or dash because it's strange. Notice there is a dash powerup, and then there's an air dash power up so I'm guessing this is the one it isn't triggering after the wall run. Definitely checking out!
Hope you enjoyed the experience overall ;)
Hey, thanks for your feedback and opinion, it means a lot ;)
The game’s been developed from scratch during this month with no previous experience so it’s very important for us to make a good “first impression”
I’m considering to make a Post Jam version of the game with the polishment it deserves and didn’t have the time to add.
It is really cool to read that this could be an opportunity to grow a game with potential :)
Really looking fwd to play yours during these days, thx again for your post!
Wow, this is actually an increidble review, thanks for taking the time to write it down!
Yeah, we decided to make a 3D game primarily because Pere (my friend) and I (Frankie) are more focused on the artistic field of the videogames creation, as we have some experience working with 3D software.
However, creating a game from scratch with no experience in the programming side has been a tough challenge, but we push ourselves to the limit during the jam to do our best. We love playing games and creating stuff so maybe the lack of xp from one point of view had been balanced with the other :)
Finally, I’m very proud you mentioned similarities with pseudo, as rittz’s game is such an increidible one and a reference for us! Hope we can reach it soon xD
Anyway, seeya in Quarry’s comments section and thanks again for this review, it means a lot!