Clever way to get that around, yes i did want to mean the theme. but, more intriguing is how did you make the robot make that curve trajectory?
Viewing post in Snow and Skates jam comments
Oh well the illumination part is showcased through the character's "headlight," in which it serves as the character's beacon and weapon, since the light beam itself melts/vaporizes enemies.
As for the curvy movement, it was actually surprisingly simple! The game linearly interpolates the character's direction towards the target direction (mouse click) at a rate controlled by a turn_speed.
var new_direction: Vector2 = (target - player.global_position).normalized()
direction = direction.lerp(new_direction, turn_speed * delta)
velocity = direction * speed