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(+1)

Thank you ðŸ’‚! I know what you mean by a lot of empty levels. I didn't have enough time to add a lot of flavor to them. Level design wise tho, most of the design time went into placement of resources, trade posts start/stops, and placement of enemies.

I'm glad the games software polish wasn't missed by you, I'm not sure an RTS was a good choice for a game jam lol. I spent a majority of the time polishing this game, which I think for a game jam isn't great. I'd rather have invested more time in experimenting with interesting mechanics.