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Thank you! That's actually a bug from the WebGL build I wasn't able to fix on time (we built it 2h before deadline lmao). In the regular build, enemies stay idle until you get on the same platform as them so you have some peace until the first one spawns in front of you, but for some reason (I think related to poor physics calculation on browser build) they mark you as their target before waiting for physics to load and tell them the platform they're on. Will fix it with a guard clause once the voting period ends. Nevertheless, a menu would be a nice add too. Thank you for your feedback!