I got 430!!! This was a really bizarre, fun and addictive concept. The voice acting was fun and the idea was very original. really glad I played this. Great work!
kalvinzabo
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It's supposed to be played with the arrow keys like Celeste! I thought it would have been more intuitive, my fault. Will fix it. Thank you so much for your feedback. I still had a lot to polish when the deadline arrived, but I will deliver a way more satisfying build once the voting period ends. I'm pretty sure if you play with the right hand on the arrow keys you will get to the second stage (which has a different, also amazing artwork by our artist Ana). Still, I will add that remark to the controls section since I can't edit the build to make WASD not work. Thank you again!
Thank you so much! Honestly, those things are indeed missing because I hadn't got enough time to work on the game as I would have wished. I will try to polish everything more and deliver a more complete experience after the voting period ends, maybe even with some narrative. Nevertheless, thank you so much for your kind words! I'm glad you still had fun :)
Thank you! That's actually a bug from the WebGL build I wasn't able to fix on time (we built it 2h before deadline lmao). In the regular build, enemies stay idle until you get on the same platform as them so you have some peace until the first one spawns in front of you, but for some reason (I think related to poor physics calculation on browser build) they mark you as their target before waiting for physics to load and tell them the platform they're on. Will fix it with a guard clause once the voting period ends. Nevertheless, a menu would be a nice add too. Thank you for your feedback!
Veo que sois de un instituto de Cádiz, así que os comento en español. Vuestro juego es una absoluta locura y nadie diría que lo habéis hecho en un mes. Gráficamente es increíble, los puzzles están muy conseguidos y es muy innovador. De las cosas más chulas que hemos jugado en la Jam. Nuestra artista es de Algeciras y también le ha gustado mucho vuestro juego. Increíble trabajo! Os va a ir muy, muy bien. Ojalá haber estudiado en un instituto que hace cosas tan chulas.
This was a blast! definitely chaotic. The graphics are seriously impressive and the audio is great too. Very very polished experience. This feels like a professional game. Great work team! I really liked the variety of cats both in artwork and in abilities. The settings and the cat-alogue were a nice add too.
This was a very cool idea! Really original and fun to play with my partner. Would definitely play again! The glyph system was so thoughtful to make it work without a connection between devices (reminded me of The Past Within) and the graphics were really cool. Maybe a free-for-non-profit egyptian music would have been very cool to add. Great work!
Thank you so much! I'm glad you noticed that, it's basically ruined in the WebGL build for some reason and the nerf is almost non-existant until max size and then suddenly kicks all of sudden. Will try to fix it in the future. Multiple ladders is an idea we hadn't thought of! That could be crazy in a great way tbh. Thank you so much for your feedback!
Fun and bizarre take. Graphics and ambience were cool and the idea is pretty original. I really liked the paper (sorry dont know the word in english) that appears when you lose, and the minigames were fun. The running part felt clumsy but in a good and funny way. Great job overall! had a laugh or two.
Wow, this one is amazing. The viking drinking theme is something I had never seen before, and I really liked the execution. The graphics, UI and transition screen were simply outstanding, really impressive for a month. I think you should really make this a well fleshed out game after the jam, because it really has potential. I beat it with a keyboard but it was tough. Since I think it has a lot of potential, I would encourage you to work on balancing the mechanics in the early game, for example making low tolerance being way more interfering, since not investing on capacity can softlock you but tolerance is barely necessary. The other thing I would add is making battles not RNG based (or at least not that much) since I feel like the last enemies will sometimes beat you even when you are performing perfectly. Great, great work, and I know you will do great in the ratings. I followed your profile btw!
Cool game! I really like the visual style. I wish I could have seen the rest of the levels, but I didn't manage to make the jump while you have to destroy the gate mid-air. Maybe adding more checkpoints so you don't have to repeat all the stuff before that would be nice. But overall, I liked what I saw!
Wow, this was really difficult. I didn't beat the final level, but the Pico-8 atmosphere looks cool and the gameplay was well done and addictive. I like the variety of gameplay styles and liked the fresh interpretation of the scale theme in the forest one. Graphics and music were cool too! and props for making a rythm game, I know for a fact they're not as easy to make as it could seem. Great work!
One of the most interesting ones so far. Very fun take! I really love meta stuff. The artwork is so well done, lots of options and variety (I played through several times), and the execution is amazing. Really feels like you would be very good at your own game, because it is so simple yet so effective! Great work!
Check this out: https://youtu.be/NLTSV7jjAHY?si=UcUOlOlnW3edshM8 I recommend you check "run on Fullscreen"
Really cool experience. I like the idea of mixing a survival game with mental health topics and platforming like Celeste. With some polish and more work and time it will be a game worth paying for! The graphics were outstanding and I really liked the music. Great work overall. I think it would be nice if replenishing your hunger meter made you restore health, as a little suggestion.
Wow. This was impressive. Really feels like a bigger project. Really like your take on the enhacing images trope. Also love the fact it's 1984 with squirrels, and the "multiple endings". Sarah is also incredibly nice with her comments for what I've seen so far. I really hope yo go very far and even maybe win this jam. Amazing work you guys!