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Hey!

How are you? It's Ilias again. I have some new questions for you.

What do you think about game jams in general, and this game jam in particular? What do you think could have been better, and do you have any suggestions?

What were your favorite video games?

Where do you think the strength of video games resides? What do you believe a video game should have to be a successful video game?

If you would like, you can tell me a little bit more about yourself and your background, if you have any information you would like to share.

Thank you in advance,

Ilias.

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To Rate My Game : A Little Thing Made Out Of Clay .

https://itch.io/jam/biga-jam-v2/rate/2402991

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Hello again. Here are some answers :)

* What do you think about game jams in general, and this game jam in particular? What do you think could have been better, and do you have any suggestions?

R/ GameJams seem to me an excellent idea to polish and expose your skills, as each topic is a challenge to solve. It's up to your creativity, time, effort and organization how you solve it.

This JAM I liked the theme as it is general enough to solve it in different ways. I would have liked a little more time (2 weeks) because not every day you can work on the game.

* What were your favorite video games?

R/ My favorite games for Jams are the ones that go straight to the point, that last about 5 minutes and that don't use too many external Assets. I think that using too many external assets is like cheating, since the person who really draws his characters will have a disadvantage to the assets that has had more time to do it.

Outside of Jams, my favorite games are RPG or Resource Management.

* Where do you think the strength of video games resides? What do you believe a video game should have to be a successful video game?

R/ I believe that for a game to be a success it must have a soul that identifies it and be faithful to it. For example, a game that has 3 mechanics and you use them throughout the game according to your way of thinking, is better than having 10,000 mechanics that will overwhelm you and you will only play with a maximum of 5.

As for graphics, it should not be GTA VI. That they have consistency to their color palette or that they have that soul is enough.

* If you would like, you can tell me a little bit more about yourself and your background, if you have any information you would like to share.

R/ I'm not an expert, I started game development in 2020 with Cassette Dance, the game you can see in my publications and every Game Jam I participate in I try to test new mechanics that I haven't tried before:

1. Cassette Dance: First game all new.

2. A Simple Postman: Isometric gameplay and inventory management.

3. You are the Firewall: Tower Defense.

4. Painting is a Risk: Leaderboard.

5. Trust Rabbit: Tilemaps and NPC chat.

6. Best Soldier: 2D game with wall jumping.

7. Forgotten Past: Top Down 2D game with Dash.

8. Bring Me Now: Isometric Pixel art with NPC Chat and leaderboard.


Thanks for your comments