Hello, I tried the new version. Here are my thoughts about it.
- Game window is now properly centered and maximized, great!
- The unit selection panel is a very good addition. I would appreciate if the unit could be centered from this menu as well. For general, there is shortcut GG, but if I didn't miss something, there is no way to center camera on other units.
- The panel for game speed control is much better then the previous solution.
- It's good that the in-game briefing can be collapsed now, but the arrow on the edge si so tiny, I didn't notice it at all and discovered this feature by accident. Maybe make the lower edge with arrow a bit thicker?
- The main issue for me is, that buttons in menus still don't give any feedback when clicked. At least the slight color tint, which is used in the units selection panel, could be used on other buttons as well?
- When you start a campaign, the campaign briefing screen contains only "next" button, which means there is no possibility to get back to main menu, other than starting the first mission and then getting back through options menu.
- There is a small typo in "demo campaign" pre-game briefing (fonctionalities).
- The geographical names are shown only by clicking on the flag, which is not very convenient, especially when they are noted in mission briefing which means they are important (e. g. demo campaign, Spiegelwald) and you have to click through the flags until you find the correct one.
Looking forward to future updates!
Also, I released new version of my game as well: https://dejiny.itch.io/manor/devlog/652369/version-0120