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I sadly did not finish the game.

The visuals look really nice, both the character model and its animations. It's all very well done. The jump felt a bit abrupt and the slash appears just a tad too early, before the character really moved her arm, but otherwise the climbing animation is a nice touch. Overall the presentation is really solid. Great style.

But I did have trouble with the controls. The biggest problem was that the camera stuttered a lot. The character animations were smooth but the camera would only move in increments. It was all very disorienting and quite nauseating at time. The collisions seemed a bit finicky too and I'm not sure there's any coyote time, so I failed a few simple jumps and had to carry myself all the way over. In that regard, the jump from the moving platform to the rafters above the statue leading to the double jump was waaaay too difficult.

Combat lacked feedback. The first enemy in the game that I fought didn't die when I depleted its health (a bug?), so I was very confused. I kept hitting it but nothing would happen. Same with breakable walls: they take a few hits to break but there's no feedback. Saving was too big an interruption with the big location card appearing for a few seconds every time.

I quit just after reaching the double jump and failing the first few jumps over and over because of the camera. It's a shame because while I'm not big on tricky platformers, the way the 3D environment looped on itself seemed promising. With more polish, it could be a really fun game! ;)

Hi Dreamnoid! Thanks for the feedback. Since the game is thought to be played with a controller, let me ask you; Have you try it with a gamepad or you played it with mouse and keyboard?

We know some players prefers to play with keyboard instead, and we also tried several times with a low mouse- sensibility indeed, that’s why we would like to know your case if possible.

Due to our low experience and the short time we had, we focused on the gamepad experience. Thanks for your response!

I played with an Xbox gamepad.

Here's a video representative of the performances I get: 

The sword attack animation is smooth, just like guards movement, but the player character and the camera aren't always. Near the end, when I'm trying to jump, it seems like the entire game is lagging.

Yeah, this is clearly not the desired behaviour.

Being a 3D game with custom assets makes the game more graphically demanding, however it is not needed a high-end pc or a next gen graphic to run it.

We made several tests in a GTX 1060 and below and ran perfectly well.

We're sorry you had to experience the game that way, but it's not regular performance :(