I sadly did not finish the game.
The visuals look really nice, both the character model and its animations. It's all very well done. The jump felt a bit abrupt and the slash appears just a tad too early, before the character really moved her arm, but otherwise the climbing animation is a nice touch. Overall the presentation is really solid. Great style.
But I did have trouble with the controls. The biggest problem was that the camera stuttered a lot. The character animations were smooth but the camera would only move in increments. It was all very disorienting and quite nauseating at time. The collisions seemed a bit finicky too and I'm not sure there's any coyote time, so I failed a few simple jumps and had to carry myself all the way over. In that regard, the jump from the moving platform to the rafters above the statue leading to the double jump was waaaay too difficult.
Combat lacked feedback. The first enemy in the game that I fought didn't die when I depleted its health (a bug?), so I was very confused. I kept hitting it but nothing would happen. Same with breakable walls: they take a few hits to break but there's no feedback. Saving was too big an interruption with the big location card appearing for a few seconds every time.
I quit just after reaching the double jump and failing the first few jumps over and over because of the camera. It's a shame because while I'm not big on tricky platformers, the way the 3D environment looped on itself seemed promising. With more polish, it could be a really fun game! ;)