Fantastic submission.
- Brilliant take on the theme.
- Fantastic presentation (visuals, audio. Very polished.
- Really well scoped. It didn't feel like the team bit off more than you coud chew.
- Really fun mechanic that fits into the level design, providing multiple solutions to each stage.
The two (small) pieces of constructive feedback I'd have are:
- The player jump felt a bit heavy. I understand that you don't want the player jumping too high as that would make some of the puzzles easier, but the initial jump felt so minimal that I was always double jumping.
- Having to take my hands off of the keyboard in order to reset the level and place platforms in craft mode felt slightly cumbersome.
A brilliant project for the jam, and I hope to see further updates. Great job! :D