Well! That is quite the interesting concept, and I liked it a lot. Very unique, and very polished for a jam timeframe. However, my main gripe is the sheer amount of stunlocking. I spent half my battle trying to figure out what to do, but instead was spinning around on my back, and then won the battle by stunlocking the enemy. That's my main complaint. Besides from that, great VFX work, and good job!
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Thanks for playing!
To be honest, I have nerfed the AI multiple times, but sometimes it may still be too aggressive.
This is also my first time creating a 3D fighting game, which is one of my dream game genres. I believe there is still a lot of room for improvement to be explored and addressed in the future.