Thank you for making this game. I enjoy puzzle games, and it's rare to find such an excellent puzzle game in a game jam.
The known bugs did not seem to impact my gameplay experience (at least to me).
Just in case you are wondering whether anyone notices your cool stuff, I have reached two different endings and am impressed (screenshot above, hopefully without revealing too many spoilers).
Carras
Creator of
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On your page, I couldn't find the jam submission.
I don't have a strategy for rating and commenting on a game that doesn't exist.
Like many jam games, starting and finishing one requires learning and a time investment.
Nonetheless, it's worth learning. The strong commitment you've shown in your comments can help you learn Godot. It is quite likely that you haven't learned as much as you could have as a solo dev.
Thanks for playing!
And you are right: the culprit of the lagging is shader compilation. Indeed, one trick is to load all the shader materials that will be used while being rendered by the camera. I haven't tested it yet, but I've heard that you can make your loading screen almost opaque (254 alpha) and run whatever you want behind it to hide things gracefully. I discovered this issue quite late in the game development, and the optimization is not trivial. The best I can do is leave a note on the game page, hoping that players understand and are a bit forgiving of the disruption.
You're not alone in considering the game too hard for newcomers, but I appreciate the time you're willing to spend to attempt it. I just hope that this genre receives more love, and I'll see what I can do in future fighting games that I make.
Thanks for attempting to play despite having a non-optimal machine for the game.
Unfortunately, I couldn't help much. I tested it on two MacBooks that I borrowed, and it seems that the Retina display consumes extra processing power due to the additional pixels it processes on the screen. Sometimes, it even crashed the entire machine (oops). The one with a Silicon chip can run the game with okay graphics. I'm sharing this information for your future reference when testing 3D games on a MacBook. But these issues are not your fault, and you shouldn't feel guilty about lowering my accessibility score.
I understand that it's difficult to introduce a niche genre but at least you tried and I appreciate it.
This is indeed a fighting game between two slimes.
Haha you gotta get gud and find a strat for it. It's really hard, and you will need to learn what each move does on the fly.
Like many 3D games, this game is suffering frame hitches as well. Clearly, I have investigated it and it is the shader compilation problem. The fix is tricky though.
Let me tell you that it is a worthy entry. It is a strong showing of what I have learned about Godot. It is quite likely that these are all I have learned as a solo dev so far but I am getting better and better as a solo dev!
Unfortunatly, I tried to play your game but were not able to find it.
Thank you as well! Without your feedback, those VFX wouldn't be as nice.
I actually gave up on creating a tutorial and difficulty settings because I was sure I wouldn't have time for them, haha.
I accept the fate that this game will only reach a limited audience, but I think that's okay as long as I'm aware of it.
Thanks for playing!
To be honest, I have nerfed the AI multiple times, but sometimes it may still be too aggressive.
This is also my first time creating a 3D fighting game, which is one of my dream game genres. I believe there is still a lot of room for improvement to be explored and addressed in the future.
I am not mod so do not take my advice as authoritative but I do agree that it is a grey zone. Someone could have submitted a game made before if it somehow fits the theme nicely or instruct your whole game studio to work for the game. I think the intention is to encourage the creator to create as many new things as possible. If you feel like yourself simply swapping out something/re-skinning from the old game then probably it is not ideal for the jam.
My personal take is that do not see this jam as a competition and the winner should not be incentified. Try to always create a game that has some new elements in it whether it is new genre, new mechanism, new set of assets. In your case I would say just have a new gameplay mechanism is enough to justify even you reuse all the assets.
For whoever plans to complete this game, please use desktop build and spare at least 45 mins so you won't feel frustrated.
Despite the super-lengthy gameplay and my unfortunate browser crash, I really like the game idea and the puzzle design!
The tip is really to remember all the possible shapes according to the corresponding number and pattern.
Basically, in C key: C D E♭ G A♭ C
This is the link in case you are interested :)
https://en.wikipedia.org/wiki/In_scale