Yes, makese sense. The grappling hook mechanics were still wonky in the end. I think I know what I could've done better by now and will look to improve it in the post-jam edit. I'm telling you though: grappling hooks are suprisingly hard to code, especially if you don't work with a physics engine.
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Oh yeah I know what you mean. In one of the first games I made I tried to add a grappling hook to use it wherever you want but I had to change the mechanic around fixed point. Good stuff bringing it up because I would love to have it working properly nowdays and would be a great challenge. Looking foward to your updates!