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What I appreciate most about this game is its truly original level design. The idea of using a candle that grows when it captures wax, enabling it to reach higher points, is really intriguing. The concept of life being restored when wax falls on it is particularly fascinating. I'm curious to know how you achieved the effect of the wax growing and then falling.

Great job!

thanks for the feedback! on the growing / falling effect - i kept it super simple. on my characterbody2d i had 3 sprites, each with their own collision shapes, for each candle size. depending on the state i simply enabled / disabled them all to match the state. feel free to check out the source code on my github listed on the submission page!