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(+3)

yoooi that was a nice one indeed! Short, sweet, and pretty fun. The artstyle is also very charming, and the muisc is a vibe.

Gameplay is also very solid, it feels great, altought I missed a few jumps that I could swear should have reached the platforms, but that's nitpicking.
I also really really love all the little chase sequences and little enemy gags,  it's setpieces like those that I really miss on most Metroidvanias tbh.

There's not much else to comment, very good game overall. Another minor critique I'd give is that the one big room after the sleeping dude feels kinda blind-jumpy, and there was also one corridor with 2 turrets off-screen that were only telegraphed by sound but I didn't knew where they were, so I took the first shot of the top one, and then took the first shot of the bottom one when I heard the sound cue and tried to dodge it, wich was a fun troll, but not something I would advice for actual level design lol

anyway, I recorded the run, if you wanna see it you know where to reach me x3

(+2)

Thanks so much! This is helpful feedback.

"I also really really love all the little chase sequences and little enemy gags,  it's setpieces like those that I really miss on most Metroidvanias tbh." Really glad to hear this. My favorite thing about making games is creating experiences like these, so I'm thrilled to see that it resonated with you. I told my teammates that the potato bois could either be super lame or super awesome depending on how we used them. Glad it worked.