Great work!
I was really impressed by the scale of the plot immediately, and hearing a lush soundtrack along with the visuals helped immerse me into the game. I did find the bullet ricochet mechanic to not really support the gameplay though. It was cool to see, but I was wasting the enemies extremely easily and found no use in the level design for it. It also wasn't clear if I was even hitting them from around a corner. The reload time was a tad slow as well, and I don't know if I completed the game or not, but I never found another way to go after the "Bullets bounce of walls" text or whatever. Anyway, I could tell a lot of effort was put into it and you all should be proud of what you've made.
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Hey, Thanks for playing our game! Appreciate the kind words. The basic (easy) enemies and shooting was more to on-board the player to the expectations that this game is a typical shooter. This would allow us to add mechanics later on which the player would assume to be standard, but be surprised by their true effects. Which would make the player's intention and their resulting effect be different.
As for the getting stuck bit, I've just uploaded a walkthrough video if you want to see the rest of the game, or perhaps play through it again yourself!