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So I went ahead and completed my playthrough. Thank you very much for a very entertaining game. While I don't especially like the ending(s), I respect your artistic vision and determination. And I really liked all the well hidden treasure chests (behind or covered by trees in particular).


Here's the rest of the minor bugs that I encountered:

- As turns pass, the status condition counters don't decrease (it's a bug that I've already encountered in many RPG Maker MV JRPGs).

- Antalaya: When deciding to help the cheating husband inside the inn, the party is only paid 400 Gold instead of the promised 4000 Gold.

- When returning later to Tri Field (after the final conversation with Venti Sai), the sprites from the previous cutscene can still be seen standing around (and they block the way, thus making it impossible to talk to Venti Sai again).

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Hey Euphoniac, thanks to you for taking the time to play my game, I'm very happy you enjoyed it :)

I think I can see why you didn't like the endings. Each one of them builds the entire world history moving forward, with those events (in parallel) being the setting of what comes next for Crackos and the universe I'm creating :)

Glad you liked the many hidden chests, too!


If it's not too much to ask, I would like to know:

  • How much time did it take you to complete the game 100%?
  • Which character was your favorite and why? (either conceptually, visually or because it was strong, etc.) 
  • Did you like any Chapter above the others in particular and why? (without saying any spoilers)
  • Anything else you'd like to share about the game/story I'd love to hear :)


As for the minor bugs, I'll look into them and fix them. (The one with the husband should be the 400 Gold received, so you won't miss any extra gold :P.)


Thanks again for your time and dedication!

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I don't take any issue with downer endings in tv shows or movies, but after having spent so much time playing a game, I prefer that the story ends on a brighter note. Still, the endings are as competently written as the rest of the story and dialogues, and all three of them are the right endings for this kind of story.

Since I spent too much time exploring every inch and grinding, it took me 30 hours to complete my playthrough. My main party was still only around level 55 towards the end. I probably would have grinded even more if I hadn't played at 50% difficulty. Whenever I tried out the 200% difficulty setting, battles were nightmares that took forever. Despite battles yielding thrice as much EXP and Gold at 200%, 50% still features a way better cost-benefit ratio (especially when considering the limited usage and recoverability of skills). Money was a constant issue, too: I would have needed to grind for more money towards the end if I hadn't gotten all weapon drops from the monsters residing in Maoh's Palace (and I still spent over a million on the rest of the best equipment pieces). Still, I like this kind of game design that excels in incentivizing and rewarding hard-working players.

Playstyle-wise, I liked the dual guns wielding thief (Hodaki) the best, while character-wise, Crackos had some really good moments throughout the story (provided you like black humor). Regarding the dungeons, the Tomb is a really interesting and diverse dungeon early on, but I enjoyed Maoh's Palace the most (despite the limited visibility, which I hated), since I really love hunting monsters for their strong loot.

A few random things I didn't like:

- Not being able to dash inside all houses (though it seems the most house owners wishing for peace and quiet can be found in early-game stages).

- Not being able to save during the game's final part.

- Non-active party members not gaining EXP.

- Gems raising the ATK/MAG of weapons by a random number between 1-3 (which in turn means it takes a lot of save/reload to achieve optimal results).

Those were just minor annoyances, though. I had a lot of fun and will gladly recommend this game to fellow JRPG gamers. :)

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Thank you so much for taking the time to answer and write such a complete review :) 

I'm very happy to know you had a lot of fun playing and exploring the game till its very last corner, and that you felt rewarded for grinding and spending additional time to unlock everything available. 

I appreciate the recommendation, too! Thanks for playing!! :)