thank you so much for trying it out and leaving detailed feedback! the biggest issue with the breakable rocks for me was that i placed them in the way of progression. i think if they had not been placed there their subtleness wouldn't have been an issue. the missile issue was something i was keenly aware of and was in the plan to eventually fix but was much lower on the list than adding a pause button instead of a hard quit, which was supposed to just be in there for me during testing, so i totally agree that both of those were big problems. first person platforming isn't very comfortable for a lot of people at the best of times but it's something i really enjoy. the jump was originally going to be much more restrictive, something closer to metroid prime actually. in that you had very little air control, but i wanted to give the player some wiggle room since i added in a death pit and then later a pit that doesn't kill you instantly but probably will kill you. i understand your critique on this part, but i think it's one of the only things i wouldn't have done differently, and honestly probably feel like it does need to be more restrictive on the air control, which i know sounds wild. i do however think the platforms should ask for a little less tight of a jump compared to what they ask for now. thank you again for this critique, i really do appreciate it! i really enjoyed your game as well!