Cool, that works, thanks! Big update coming soon.
Viewing post in Serious Sam: The Sequel (Public Beta) comments
It's good that there will be an update.
I thought that there were no more non-cacheable resources. Today at the end of Aquarium City there were 4 pieces. Before this, these resources were always cached. I decided to duplicate the caching.
https://github.com/tx00100xt/SE1-TSE-Sequel/commit/f77605259fd7045bcbf4a97b0508f...
You can add a picture to the menu and music.
It will look like this:
https://drive.google.com/file/d/1pRTp1140HKmu8oBL06OfGa0vDCD4BSYM/view?usp=shari...
This is how you can add music to the menu:
https://github.com/tx00100xt/SE1-TSE-Sequel/commit/8911eecb5ad3b952dfd1217d056b6...
And yet, there is no preview file in the Mods directory (TheSequelTbn.tex)
Hey, I was made aware of an issue regarding the cluster grenade. Apparently it does damage to friendly players, even when that option is set to off. Obviously, it's because the projectile's owner is the grenade that launched it and not the player. Is there any way to fix this?
Also been wondering, what if the sniper had piercing bullets, like in Next Encounter? I know it's possible, since Revolution did it. But how?
Here's a fix for the cluster grenade. Now if friendly fire is disabled it does not cause damage to players.
https://github.com/tx00100xt/SE1-TSE-Sequel/commit/3a3e4dd5699cc27618df23f39abb2...
I can't say about the second question. I don’t have the next encounter and revolution either. Therefore, I have not seen these effects. It’s better to ask Dream Cecil.
And wish you a happy New Year.
Now I have compiled 64 and 32 bit versions 1.10 in turn (VS2015).
Based on : https://github.com/tx00100xt/SeriousSamClassic
and https://github.com/tx00100xt/SE1-TSE-Sequel
I created servers and tested them. Everything works on Windows 10 x64.
Here is the meaning of the additions. Mark the entities that are being created in any way for cluster grenades.
And then find them in the "ReceiveDamage" caused and make "return".
These entities are then destroyed anyway (cluster grenades)
If the code was added correctly, it may be due to the difference between versions 1.07 and 1.10
I'll think about it later. About why it didn't work on version 1.07. I don't have VC6 environment installed yet
I could look into the changes that were made. I can compare the code posted in update 3 and the changes made. For this it is very convenient to use Meld (Linux/Windows) or Winmerge (Windows). Meld is my favorite.
https://sourceforge.net/projects/meld-installer/
After the new year I will install VC6.
If the monsters use cluster grenades, then the algorithm will have to be supplemented. Since it now removes damage when friendlyfire is disabled in the co-op for the game completely. Except for the player who fired the grenade. The damage works on him.. Damage also works in the singleplayer at the "easy" difficulty level. At this difficulty level, can also disable damage in a single player.
UPD:
It looks like there are no monsters that use cluster grenades. This is good. This means there is no need to change the algorithm
Hey, now that you mention this, I would like to change the interface and HUD color scheme to Revolution's gold and dark blue. I've been messing around with the color codes, but if you know which color correlates with which interface element, or if there's anything that Rev does differently, that would greatly help.
Привет. Я сделаю это немного позже. Это просто. Недавно меня попросили сделать флэтпак для игры Serious Sam в Linux.
Сейчас я работал над Flatpak. Теперь вы можете установить Serious Sam на Linux одним щелчком мыши с помощью Flahub.
https://flathub.org/apps/io.itch.tx00100xt.SeriousSamClassic
https://flathub.org/apps/io.itch.tx00100xt.SeriousSamClassic-VK
Цветами займусь, как только появится свободное время.
Now I noticed that I inserted the text when editing from the wrong buffer (Google Translator) :)
I used to change the colors for the first encounter in the source code from Croteam. It wasn't difficult. I also didn’t try to make absolutely accurate colors. The main thing is that it is similar enough.