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Wish there would be more mechanics that increases the skill ceiling, for example holding down to fall faster instead of relying solely on gravity. Also, I get bounced by projectiles and chained into an unescapable reaction event and die immediately. How about enabling me to get out of that situation with a single jump after getting hit? 

Thanks for your feedback! We'll try to add more mechanics for more skilled play like your single jump after getting hit suggestion before this jam ends. Although we need to do some internal play testing first.