Wow. The game looks and sounds amazing and the fact that it's RTS is impressive by itself. Clearly of work and talent from everyone on the team.
I managed to win without the tutorial, so game is very intuitive - with about 0.5 fps :) But of course I cannot expect it to be super optimized, with all QOL features - it is beyond anything I imagined possible in such short amount of time as is.
I'm curious about the optimizations you implemented. if you could share some tips :)
I wonder what ended up using most of the resources? Units update?
Did you use any pathfinding, or do units just go in a straight line?
Is everything running on a single thread?
Any other optimizations, tips or lessons learned for this kind of game?