the movement in this is spot on, it feels so tight and i never had an issue hitting a jump or knowing beforehand whether i could hit a jump. the dash and dash jump also feel great to use. the wall jump is finicky and makes any section it's required in incredibly hard to plan navigation through. it's obviously based on pseudoregalia's which had the exact same problem with it's wall kick power up. i do think mixing it into the dash was a great idea though, iirc the wall kick in pseudoregalia was separate from the dash. the enemies are incredibly frustrating and combat in general felt sort of like an afterthought. the punches are very short ranged and they can't be canceled into a dodge so combat felt like 'i hit you and you hit me'. the gun enemies had a great telegraph on their attack though with the loud gun cocking noise which made for a nice bit of increased tension in some of the platforming sections. one thing of note is that there needs to be some rest rooms, every single room is filled to the brim with tight platforming which is very fun but exhausting to navigate when you die. a few rooms that have very little in them as far as platforming goes would really create a nice contrast when you step into a room with a lot of platforming. all told, i really loved this one. it feels on par with pseudoregalia but definitely distinct and if the combat can be worked out that would separate it even more. i really hope you continue work on it, you've got a great start here.
Viewing post in Phaser [MVM22] jam comments
I’m so glad you liked the movement! It was probably the one thing I worked on the most, which unfortunately came at the expense of combat. But man, reading you say that my game feels on par with Pseudoregalia makes me so, so happy (and yes, as you noticed, I took a great deal of inspiration from its movement mechanics).
Gotta focus on my university exams now (I’m so behind schedule omg), but next year I’m definitely resuming development, with combat as the #1 priority.
Took a quick look at your game and it instantly gave me some amazing Metroid Prime vibes. Expect a review soon!