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(1 edit) (+2)

the first thing i noticed about this game is how absolutely spectacular the pixel art is. it’s incredible, there isn’t a single part of the game that doesn’t look great! playing through, i really enjoyed the game’s main gimmick. the two vacuum modes made for some very unique platforming! there were a couple points where i actually tried (and succeeded) in using the two modes of the vacuum in combination to skip sections of the level, though that’s definitely not a bad thing (just a speedrun strat, i guess 😛). i did notice, though, that there were a few points where the game expected me to move the mouse around extremely quickly, making the controls a little frustrating. maybe it would feel smoother on controller? i also ran into the softlock that the other people in these comments are talking about, though of course you all already know about it. all in all, outstanding game - VERY polished for something made for a jam! great job!

(also omg gaming grandma real…)

Thank you for the feedback! Having more input around the mouse controls is always super helpful, as we're still always looking for ways to refine it more and make the game feel as good as possible. Something interesting we noticed is that different players already come into the game and try to use the mouse in different ways to do the same thing (some players drag the mouse away when using the push, or try holding the mouse as close to granny as possible, etc...). So we definitely want to try and make this more consistent for all players. 

(also I worked on almost all of pixel art, so super happy that you liked it a lot, Thank You!!)