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I have a question, what's the objective of the game, save people? what does it have to do with the theme?

Just to save the most people before the time runs out.  I want players to be enlightened to that theme of life and what to do with the time you have left.  do you go right or go left or just stay where you are and not save anyone (which I didn't program an outcome for but would have loved to).  My execution of that theme could be better.  I wanted to use a text system to write a short intro and other cut scenes but I chose not to because of time and I couldn't get my prototype of it to work correctly.  Also, wanted to use fire graphics, light nodes, and light occluders but ran out of time.  Saying that everything is already illuminated because everything is on fire is a cop-out for sure.