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(+1)

Along with the platforms not moving the player, I think it would have been better if the player's movement didn't have momentum — I found myself having to preemptively move in certain directions and stop to account for the momentum.

I'm also not sure if having a limited amount of fuel is that great, since all you really need to do is spray the candles. I had an issue in level 3 where I'm certain I lit all 3 candles, but the pillar wouldn't allow me to progress to the next level.

I really liked the art style though and some of the animations in place, and it was a fun game idea — I think it could be very fun with adjusted movement and more platforming mechanics. Maybe you could have the fuel interact with the environment in some unique way.

NICE!