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QuevDev

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A member registered Feb 22, 2021 · View creator page →

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LET'S GO!!O$J 🔥Unironically extremely fun and *also* one of my favorite submissions

This was one of my favorites. The reload mechanic was simple but incredibly effective for the "exchange" theme, and the mix of bosses and level designs were fun and intuitive. Awesome work!

This was fun and I enjoyed the progression of difficulty in the bosses. There were some strange issues I ran into though — you can't seem to die from running out of HP (at least I interpret the rounds in the cylinder indicating your HP), and the dialogue from the guy in the shop seems to repeat. Having some sound effects could have really helped too, though again, I did enjoy playing through it. Well done!

Canadian burglary

GAME OVER
PLAY AGAIN

Along with the platforms not moving the player, I think it would have been better if the player's movement didn't have momentum — I found myself having to preemptively move in certain directions and stop to account for the momentum.

I'm also not sure if having a limited amount of fuel is that great, since all you really need to do is spray the candles. I had an issue in level 3 where I'm certain I lit all 3 candles, but the pillar wouldn't allow me to progress to the next level.

I really liked the art style though and some of the animations in place, and it was a fun game idea — I think it could be very fun with adjusted movement and more platforming mechanics. Maybe you could have the fuel interact with the environment in some unique way.

NICE!

(1 edit)

NICE! The idea is simple but really effective — it might be helpful to have a visual indicator for how many times the player needs to loop around the tree, as it seems to reset when the player leaves. It's a very fun arcade-like game, and it'd be interesting to see how one might expand on the existing mechanics, like with powerups or more snowballs

what

Gameplay and game aesthetic was a lot of fun. Couldn't beat the 2nd boss tho