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You certainly got some neat little things going for you, like using darkness to obscure information, and using light to show/hide objects.

Well done for a solo dev. That means you'll have to shoot higher in January!

Well,there were a lot of features that I wanted to add initially,but I tried to maintain a sizeable goal given my current skillset.

I focused more on making a working game than polishing the existing mechanics,since I think I could've taken a better aproach at inplementing them,but I guess that's a task for GWJ65.