Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I don't remember if I set a special reward per npc type or if it's always cheese. Might just not spawn anything but it should. If you kill them by punching with heavy items (they're weak to blunt damage) they should drop bones which currently do nothing. Sorry

(3 edits)

Seems to have been a bug, while I have you, how much dust do I need to feed candle lady? Feel like I've been using a ton. EDIT: and yes, it appears to just be cheese. I also can't seem to figure out the significance of the picture with 3 skeletons under the bed. Also struggling to figure out how to open the basement door despite logging 6 hours playtime on the demo alone.

Candle girl currently just gives you money for dust with nothing more. Haven't done a pass for dust collector reward tiers yet. Her intro mentions trying to find cracked walls so look closely at walls that can break. I thought they were super obvious but I'm making the game and apparently they aren't at all. Big hint is they're all upstairs atm. Thanks for asking.

(4 edits)

AI can't think of seeing any cracked walls, but I will definitely have a look. Totally did not spend a bunch of time shoving skeletons under a bed to see what happened. I did find one of the passages that seems to have opened to the deck and shipped the money. And where would one want to build a door? I would be asking these on your Discord, but the link is expired. I'd also like to express my extreme interest in this game, and want to offer any help you may need. So far I have found a handful of bugs that I'd be happy to point out to you. As a hobbyist dev, I know the pain lol

(+1)

Oh i forgot to fix the link on here. Was only up to date on the steam page. It should work now, thanks. 

The "door building kits" are only to repair broken doors. Doors can be broken by bashing them with heavy objects (you'll definitely hear it if it works). 

Yeah the next build focuses on bug fixes mostly, along a few new immerse focused things. Check out the progress log on the discord if you're interested. Thanks again.