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Thanks for the positive feedback. If you don’t mind giving some more feedback: How exactly did the mouse aim feel frustrating?
The idea behind it was to make a controller-like aiming system, because aiming towards the cursor felt bad in fast paced game play. Was it initially maybe to slow or too fast? Please tell me how you feel about it!

(+1)

Generally in games where there is a directional aim on a 2D space, it aims to wherever the cursor lives on the screen. Because that's how I'm used to directional aiming, it was often times confusing when I would slightly move my mouse to the right and then it would change direction to the right. Hopefully that makes sense!