Fun game. I felt like tazing the enemy felt a bit op. I like the concept but wish that there was a bit more variety in the options that you can do. But all that matters is that I had fun and the presentation is neat!
Japu
Creator of
Recent community posts
The concept is really cool! I felt a bit lost because I was maxed out on upgrades but didn't really progress the story because I couldn't find a grabber... I managed to kill some of the shooters but that also didn't progress the story :( (I think I took so long to figure out the proper controls, that the grabber that I saw at the start of the game was too far away to be rendered). I think giving the enemies a maximum Range of where they are allowed to go or a marker that shows how far a point of interest is would be great!
All in all I really liked the Alien design and the overall charm of the game! The way you allocate your power reminded me a lot of FTL and the combat with the shooters was difficult but still fun :)
I really like the alien cowboy aesthetic you got going on and that you can tell at which point you can successfully hit an enemy by their color. I felt very powerful at 20 or so strength and fly across the map hitting enemies on my way there! Very nice of you to take a picture with me for the credits :)
I like really like the effects when speeding up. I think by far my favorite level was the last one since it allowed you to go really fast (1450!). I wish there more more levels like that one where you just feel powerful having difficulties to steer because of your sheer speed! The level select doesn't quite work for my screen tho, maybe the anchors aren't set right...
All and all great concept and nice execution for the limited time you had!
fun game with great humor. I was enjoying myself most of the time, however interacting with the keys was sometimes far from the fun I had flinging myself around. I think the reason for it is that they had no (or almost no) friction and so they kept rolling around. I did feel quite powerful whenever I was lvl 4 or 5!
I originally had a similar idea but I am glad I didn't go for it, because your execution would've just left mine in the shadows haha. All this to say great job!
I found that the play again functionality doesn't reset the game much, so you start the workout with the button presses of last time and the shopping goes by very quickly ;)
Great Spin on Peglin :)
I barely won against the boss with 10 hp!
The music is great and I had good fun. It obviously feels pretty bad when you get unlucky with the ball throw and get 0 dmg but it feels really awesome when the bomb gets knocks around quickly.
I can see this games potential with upgrades that change your paddles or spawn different pegs to hit. I would look forward to this game being expanded with an overworld thats more filled and more powerups to personalize runs!
Great Spin on Peglin :)
I barely won against the boss with 10 hp!
The music is great and I had good fun. It obviously feels pretty bad when you get unlucky with the ball throw and get 0 dmg but it feels really awesome when the bomb gets knocks around quickly.
I can see this games potential with upgrades that change your paddles or spawn different pegs to hit. I would look forward to this game being expanded with an overworld thats more filled and more powerups to personalize runs!
Thanks a lot for the great feedback!
I’ll definitely take your suggestions into consideration and make them happen. I do agree that the last part of the last level can be difficult and confusing, I’ll try to guide the player a bit more!
The left part on the last level is the way to go if you want to achieve a 0 star run so I’ll have to see how to do changes there…
Also I tried to develop with a controller, but my own didn’t work, so I just stuck with mouse and keyboard. Since I’m working with Unity it shouldn’t be that big of a deal to add the controller tho.
Anyway thanks again for playing and feedbacking!
I found the mechanic of the game quite interesting in a good way. I was kinda vibing to the music and collecting my vegetable, but I do feel like the phase jump mechanic is somewhat my biggest gripe in this game. It feels like I can barely ever jump the height that I want to. Other than that this felt great!
I loved the presentation of this game! The units are cute and Big Moe has a lot to say! I ran into a bug in my first playthrough, where I couldn't play anymore and it was only Moes turn. It might have something to do with the fact that I tapped on his unit at some point and was able to move it.
Great game, I could see this being really fun with acquiring new cards and building different decks!
Thanks for playing and for the feedback!
I’ll have to revise the aiming thing because that is the biggest gripe people had with the game. I had some issues with using a crosshairs (with my trackpad, mind you), so I decided to make it more comfortable for myself. It seems that was was a pretty unpopular idea, which is why I’ll add a „crosshair-mode“ as the default and my wonky aiming mode as an option for the deranged ;)
This game feels really fresh and original! I love the retro music and the filtered pictures you guys made!
If I had one complaint, it's that the game felt pretty long even tho it was only three days; maybe that has to do with how slow the evaluation of your work takes.
Still, this is a very fun, creative and polished game!
Great game. It feels really polished and you guys definitely know what you were doing!
I only ever banned goblin modes and maybe a few weapons. I also only walked backwards and shot at the goblins; I think having something to walk towards like health/xp pick-ups would be a great way to guide the player where to go and make them look forwards from time to time. A "berserk mode" or something where you become invincible or get a big Aoe melee attack would also be a great way to make the player walk towards, instead of away of the goblins.
Presentation is top notch, originality is top notch, it is pretty fun and you definitely have mode in your game: Congrats!
Great game. Ended my playthrough at the volcano world, but I have enjoyed the pretty difficult platforming challenges you provided. I really enjoyed the audio and the glitchy effects, which made me wish there was a slight filter on the game to make it visually more distinct, when you are currently not dying or beating the level.
I can't wait for the full release with an easier difficulty, so that I might witness the ending of the game!
This gives me strong Cartoon Network flash game vibes and I am loving this nostalgic trip.
Unfortunately my Laptop did not vibe with it that much: I had pretty low frame rate, the lawn mower was pretty slow and each second on the timer was about 6 seconds in real life! I could not tell you why exactly - all the stats on the Task Manager seemed fine - but it did have something to do with the grass is my guess, because on the grading screen and the main menu I have 0 issues. One other thing is thing is that I would've really liked if the player sprite had some visual mood changes (for example cheer when you dash or sad when you run over animals).
From the gif that you provided, the feedback you've gotten and the game play that I have enjoyed in 1/6th speed I can tell that this is a fun and frantic game. I would've enjoyed if you found some way to incorporate "Mode". Still this is a very enjoyable and complete game, congrats :)