I finally came around to play this and I had a great time :) This kinda feels really polished!
Japu
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The concept is really cool! I felt a bit lost because I was maxed out on upgrades but didn't really progress the story because I couldn't find a grabber... I managed to kill some of the shooters but that also didn't progress the story :( (I think I took so long to figure out the proper controls, that the grabber that I saw at the start of the game was too far away to be rendered). I think giving the enemies a maximum Range of where they are allowed to go or a marker that shows how far a point of interest is would be great!
All in all I really liked the Alien design and the overall charm of the game! The way you allocate your power reminded me a lot of FTL and the combat with the shooters was difficult but still fun :)
I really like the alien cowboy aesthetic you got going on and that you can tell at which point you can successfully hit an enemy by their color. I felt very powerful at 20 or so strength and fly across the map hitting enemies on my way there! Very nice of you to take a picture with me for the credits :)
I like really like the effects when speeding up. I think by far my favorite level was the last one since it allowed you to go really fast (1450!). I wish there more more levels like that one where you just feel powerful having difficulties to steer because of your sheer speed! The level select doesn't quite work for my screen tho, maybe the anchors aren't set right...
All and all great concept and nice execution for the limited time you had!
fun game with great humor. I was enjoying myself most of the time, however interacting with the keys was sometimes far from the fun I had flinging myself around. I think the reason for it is that they had no (or almost no) friction and so they kept rolling around. I did feel quite powerful whenever I was lvl 4 or 5!
I originally had a similar idea but I am glad I didn't go for it, because your execution would've just left mine in the shadows haha. All this to say great job!
I found that the play again functionality doesn't reset the game much, so you start the workout with the button presses of last time and the shopping goes by very quickly ;)
Great Spin on Peglin :)
I barely won against the boss with 10 hp!
The music is great and I had good fun. It obviously feels pretty bad when you get unlucky with the ball throw and get 0 dmg but it feels really awesome when the bomb gets knocks around quickly.
I can see this games potential with upgrades that change your paddles or spawn different pegs to hit. I would look forward to this game being expanded with an overworld thats more filled and more powerups to personalize runs!
Great Spin on Peglin :)
I barely won against the boss with 10 hp!
The music is great and I had good fun. It obviously feels pretty bad when you get unlucky with the ball throw and get 0 dmg but it feels really awesome when the bomb gets knocks around quickly.
I can see this games potential with upgrades that change your paddles or spawn different pegs to hit. I would look forward to this game being expanded with an overworld thats more filled and more powerups to personalize runs!
Thanks a lot for the great feedback!
I’ll definitely take your suggestions into consideration and make them happen. I do agree that the last part of the last level can be difficult and confusing, I’ll try to guide the player a bit more!
The left part on the last level is the way to go if you want to achieve a 0 star run so I’ll have to see how to do changes there…
Also I tried to develop with a controller, but my own didn’t work, so I just stuck with mouse and keyboard. Since I’m working with Unity it shouldn’t be that big of a deal to add the controller tho.
Anyway thanks again for playing and feedbacking!
I found the mechanic of the game quite interesting in a good way. I was kinda vibing to the music and collecting my vegetable, but I do feel like the phase jump mechanic is somewhat my biggest gripe in this game. It feels like I can barely ever jump the height that I want to. Other than that this felt great!
I loved the presentation of this game! The units are cute and Big Moe has a lot to say! I ran into a bug in my first playthrough, where I couldn't play anymore and it was only Moes turn. It might have something to do with the fact that I tapped on his unit at some point and was able to move it.
Great game, I could see this being really fun with acquiring new cards and building different decks!