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This is a great idea and I think you did it justice in your execution. It seems like the goal was for each puzzle to require both modes and I think that basically worked. The lockbox puzzle felt very escape room-like which was fun. I didn't enjoy wandering around in the dark but I can respect that it was a clever way to me to play entirely in text mode for a while and getting to walk back with light later was a cool payoff. Really good job overall!