today i started a bit on architecture!! i had a few issues though where a certain prefab would cause the skybox to disappear and show solid color instead so i had to redo my curved arches /: !!
here's the newer ceiling
the proportions aren't quite as grand as i'd like--i prob want some thinner lines and ""longer"" ceiling to make it feel more grand (esp w/ the scale of the other windows) and making the windows stretch up to feel taller as well!! the colors will prob be more muted for the architecture.
i'm also playing a bit with some deformation shaders i found online--unfortunately i didn't write them but i do want to learn from them. i'd like a height-based shader but i'm not too sure how to get what i want.
anyway!! i remembered i used to rig w/ ik handles to quickly make leaves and in case you were curious + had some similar problems, it's definitely an efficient solution!!
tomorrow's goals:
- architectural kit: at least 2 assets (preferably windows + ceiling)
- path kit? fences?
- pots?
- 2 more kinds of plants
problems:
- water ???????shaders
- ?????? like streams running throughout the place
- i hate modeling architecture bbbhbh
anyway stay tuned for more Roomba Void Adventures