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(1 edit) (+3)

today i started a bit on architecture!! i had a few issues though where a certain prefab would cause the skybox to disappear and show solid color instead so i had to redo my curved arches /: !!

here's the newer ceiling


the proportions aren't quite as grand as i'd like--i prob want some thinner lines and ""longer"" ceiling to make it feel more grand (esp w/ the scale of the other windows) and making the windows stretch up to feel taller as well!! the colors will prob be more muted for the architecture.


i'm also playing a bit with some deformation shaders i found online--unfortunately i didn't write them but i do want to learn from them. i'd like a height-based shader but i'm not too sure how to get what i want.

anyway!! i remembered i used to rig w/ ik handles to quickly make leaves and in case you were curious + had some similar problems, it's definitely an efficient solution!!

tomorrow's goals:

  • architectural kit: at least 2 assets (preferably windows + ceiling)
  • path kit? fences?
  • pots?
  • 2 more kinds of plants

problems:

  • water ???????shaders
  • ?????? like streams running throughout the place
  • i hate modeling architecture bbbhbh

anyway stay tuned for more Roomba Void Adventures