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An impressive entry for only having one month of experience! I think it was great how you were able to fit top-down, side-scrolling and shooter gameplay into it; each of them had fun elements!

A few tips, mostly to do with the platforming. It felt very slippery to control, kind of like ice physics (both with and without running). I think the big thing is that the speed should increase/decrease at a faster rate. That way, it's easier to judge where each jump will land. Also, the pixel art assets were sometimes in noticeably different resolutions, making them sometimes feel out of place.

Still, this game had a lot of charm, with a wacky sense of adventure. I hope to see more stuff in the future. Keep at it!

Yes, I had some issues with the sizes, especially the parallax background on the platform section, which kept giving me headaches and, in the end, I didn't have time to fix because other more significant bugs emerged. I appreciate your feedback, and I'm already diving into a new project to continue learning more!

I'm glad that the adventurous aspect of the protagonist, aided by the cutscenes, is being appreciated. I wanted to portray him as a guy deeply immersed in video games and, at the same time, as the protagonist of those games. His mother "wakes him up" with a slipper, and he imagines a final game scenario xD... I left some details unfinished due to time constraints and didn't incorporate them!