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Celduques

20
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2
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A member registered Sep 03, 2021 · View creator page →

Creator of

Recent community posts

Yeah, I just realized the version I posted didn't have the jump fixed x'D, so no wonder it seemed so challenging. I'll throw in that correction after the JAM is done. Thanks for pointing it out!

Fun and frustrating... a curious mix that works. However, with a keyboard, it's hard to handle.

I love the retro look; my initial idea was to go for something like that, but my lack of experience with pixel art showed that it was better to go in a different direction. Great job!

I can recommend Piskel to you guys; it's all web-based, and it's everything I used for all the art in my game (about 90%, not counting the occasional borrowed asset). This was my first time trying my hand at pixel art.

Haha, xD, yeah, the Jump King thing is just an easter egg. If they wanna call me out for it, I don't think they'd get anywhere. Maybe if I made it a big deal in the game, it could be a problem, but then we wouldn't have any fan games at all. And seriously, the "ice" on the platforms, have they never played Mario? x'D... Oh, and I realized way too late about the lives issue, couldn't add an invincibility thing. Thanks for the heads up, and thanks for playing and leaving a comment!

By the way, I wanted to toss in a couple more cutscenes to really drive home the story, but I ran out of time.
Been messing around with 3D stuff lately, but I bet I'll circle back to this project to add in those cool suggestions and more stuff! :P

I love the 'LEGO PS1' style, it really brings back nostalgic feelings xD

I went through 5 or 6 screens and didn't see anything new, and the puzzles solved themselves.

I really liked the artistic style, the colors, and their simplicity; they fit very well with the gameplay. Great job!

I really liked the artistic style, the colors, and their simplicity; they fit very well with the gameplay. Great job!

Thank you very much!

Yes, I had some issues with the sizes, especially the parallax background on the platform section, which kept giving me headaches and, in the end, I didn't have time to fix because other more significant bugs emerged. I appreciate your feedback, and I'm already diving into a new project to continue learning more!

I'm glad that the adventurous aspect of the protagonist, aided by the cutscenes, is being appreciated. I wanted to portray him as a guy deeply immersed in video games and, at the same time, as the protagonist of those games. His mother "wakes him up" with a slipper, and he imagines a final game scenario xD... I left some details unfinished due to time constraints and didn't incorporate them!

I haven't understood what the game was asking of me; I haven't been able to make any progress.

A very cool job, it's a shame I can't get past the second 'cartridge,' but it looks like a winning effort.

I've really enjoyed it, but in the middle of the jump after being on the wall, if you maintain the opposite direction in the air, it goes back, which is frustrating when the whole level is based on those jumps. I haven't managed to complete it after 10 frustrating minutes.

Yes, and it was even worse, haha.

The part with the platforms can be completed without running; literally, my 6-year-old son has done it. Friction, acceleration, and deceleration are present in renowned games like Mario Bros. Nevertheless, I appreciate your time and your comment. Thank you.

I haven't been able to play it.

Yes, a month ago I wanted to learn how to use Godot, so I started watching tutorials daily. I saw the JAM that provided a reasonable time to learn more, and I signed up!
Thank you very much, it really encourages me to keep learning more!

Only 3 days to publish it? Good job

I liked the idea, it's eye-catching, but the character has given me issues with movement, and without coyote time, I've fallen several times in a rather unfair way. I hope you can continue improving it because it has great potential.