Yeah, I just realized the version I posted didn't have the jump fixed x'D, so no wonder it seemed so challenging. I'll throw in that correction after the JAM is done. Thanks for pointing it out!
Celduques
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Haha, xD, yeah, the Jump King thing is just an easter egg. If they wanna call me out for it, I don't think they'd get anywhere. Maybe if I made it a big deal in the game, it could be a problem, but then we wouldn't have any fan games at all. And seriously, the "ice" on the platforms, have they never played Mario? x'D... Oh, and I realized way too late about the lives issue, couldn't add an invincibility thing. Thanks for the heads up, and thanks for playing and leaving a comment!
By the way, I wanted to toss in a couple more cutscenes to really drive home the story, but I ran out of time.
Been messing around with 3D stuff lately, but I bet I'll circle back to this project to add in those cool suggestions and more stuff! :P
Yes, I had some issues with the sizes, especially the parallax background on the platform section, which kept giving me headaches and, in the end, I didn't have time to fix because other more significant bugs emerged. I appreciate your feedback, and I'm already diving into a new project to continue learning more!
I'm glad that the adventurous aspect of the protagonist, aided by the cutscenes, is being appreciated. I wanted to portray him as a guy deeply immersed in video games and, at the same time, as the protagonist of those games. His mother "wakes him up" with a slipper, and he imagines a final game scenario xD... I left some details unfinished due to time constraints and didn't incorporate them!