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(2 edits)

Rate no. 23

The good stuff:
- Really nice spritework
- Game is really well balanced and fun to play
- The fast forward button is a really nice QoL feature, thanks for adding that!

The stuff to improve:

- UI stuff: Inconsistent text size everywhere, font doesn't fit the game, why is the "back" button a sword in a sort of futuristic alien game?
- The characters and the map don't fit together nicely, it feels like they were just "placed there". Add a circle shadow underneath them or something and it'll be much better.
- 0 theme integration. "Scale up the power..." is just a different wording of "Power up..." (from the game description)
- Should add an ingame tutorial. The game should teach the player instead of having the player read some text on the game page, which most non-webgl players probably wouldn't do.
- Needs a lot more sound effects and juice (game feel). The attacks between characters feel empty, no impact whatsoever. Add screenshake, flashes, particles, sounds, hitstop etc.

Overall, a fun game that desperately needs juice (which is my biggest problem with it).

edit: I played through most of the game without using pellets, and it was pretty well balanced that way. I can see how those can throw off the balancing quite hard, so I would suggest making the game harder to force players to use them.