Wow this is a really good game, like actually bordering on feels like close to release quality. Great use of the theme with the main mechanics of the game! I loved the fluid way that combat transitioned between bullet hell and turn based combat. Using your turns as a bomb really felt like activating a super move. Also being able to allocate the dice you were getting was a clever way to add tactics in what would otherwise be a kind of one sided decision of how to obliterate your enemies.
I think there were only 2 things that got to me. The first is that between waves I got teleported, which would have been fine but bullets didn't despawn so I did get hit with a few bullets without much time to react. The other thing is that there wasn't damage numbers and I really wanted to know how much damage all my turns were doing especially when I got a bunch of 5 and 6's haha.
This is definitely one of the more solid entries I've seen this jam. Excellent job overall!!!