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Rate no. 25

The good stuff:
- Solid level design, maybe slightly too claustophobic imo
- Most of the sprites look great
- I had fun breaking the game (more on that later)

The stuff to improve:
- Every minotaur (?) can be cheesed (look at cheese spot 1-2 screenshots)
- The last boss can be cheesed with the checkpoint next to it refilling your HP and just pressing R whenever they hit you (look at final boss cheese screenshot)
- You can jump over most of the enemies to skip fighting them
- I still don't quite understand the main mechanics, they seem really inconsistent; Is there an invisible cooldown between uses?
- Final boss is a bit anti-climactic as it uses the same attack as the other enemy; and it's really to dodge as well (attack 3 times, jump, repeat)

Graphics:
- There are some pixel art inconsistencies, some sprites have anti-aliasing, some don't.
- The grass/ground tile has a lot of detail and brings unnecessary focus on them, while the minotaur has a lot less detail, when it's supposed to get all the attention when you fight them. The same could be applied to the background as well but it's not as bad there as it's just one color really.

Overall, I had fun with the game, definetly has a lot of room for improvement.

Cheese spot 1. (can't attack me while I can attack them)


Cheese spot 2. (breaks the AI)



Final boss cheese: (checkpoint refill exploit