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Option A: You could form a partnership. Ask someone else to do the programming and graphics, while you provide the stories.

Option B: Look at which software have really helpful forums and or training materials. If you use that software, and get stuck, it should be easy to get help. You might even find the shell or outline of the programming already written in the tutorial section and you could just insert your story.

Option C: Offer your stories to game developers who want stories for their games. You could work on a profit-share basis, (but don't have high expectations - you might not receive a cent if the game doesn't have a marketing budget, because there's so much competition).

What is the difference between Option A and C? I've been told that finding people is hard if you're not paying anybody. And if you do find people to work with you for free, they may or may not stick around. 

Option A, you have a say in the game. It's an equal partnership.

Option C, you simply give them the story to include in the game and have no say in the game otherwise.

Yes, under Option A the person may lose interest. Under Option C they might never make the game. There's always a risk when you work with other people. But sometimes games do get made.  

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That's a great point. Working with other people may increase my odds at actually finishing something vs trying to trudge through this solo.