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Mystery Dungeon is one of my favorite game series, and this game seems to recreate the feeling of those games. I'm incredibly impressed by how you capture the essence of those games while also providing your own twist to the formula. I really like the system of rotating between different attacks and having random effects, it makes the player create strategies on the fly while also adapting to different situations, it's a smart and creative usage of the theme. While I love the concept and the presentation, however I have one main issue with the game and is how slow the game feels. Moving through the levels does not feel as satisfying and the combat can feel quite unsatisfying. I truly loved taking out enemies strategically, but the slow feeling made the experience slightly worse. However, do not get discourage, this idea is really good and I truly love your twist on the formula, so I'd still say this game is great and one of my favorite usages of the theme in the jam. Hope you keep working on this idea and make a more polished version, I'd definitely check it out!

Thank you! This is the best sort of reception I could have hoped for.