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(1 edit)

Yo!
Thanks for your questions, i'm ready to answer.

  1. No, we had no time for this, 7 days for jam and we were wanna make something really cool but, maybe, less optimized
  2. We've used Unity engine and assets like Unity New Input System and built-in post-proccesing. Graphics was made by our artists, i really appreciate his work, he's incredible!
  3. Yea, some people left in active developing idea of our game, but we could stabilize
  4. We were waiting for the theme of jam all day. When it left 10 min, we've started to scrolling different ideas. Then we saw theme "RIVALRY" and we wanted to make something like inversion of game "Water and Fire". In the process we also thought about adding guns and other stuff that, as far as i know, could fit inour game and give it more dynamics.
  5. We're not team that was already prepared and worked without problems during jam, some people, as I already mentioned, left from project (some artists/musicians/etc.), but we could replace them and make smth till end. 
    I can share some facts from my background. 
    I'm a unity dev with 4 years of experience in Unity, also i'm a artist working in pixel (not really good, but some stuff from my games was made by me). 

Oh, you didn't work all 10 days on your game entry; the jam was a 10-day jam.

Oh Unity, I used Unreal.

Does Unity have a visual scripting system for non-coders?

Oh, you do pixel art as well. What program do you use?

I used to use Promotion for pixel art; it's an old software, I think it was open source and free.

Thank you for answering the questions.

Ilias.