As others said, I too liked the usage of sprites in 3D. Especially the drivers looked super fun sitting in the 3D-modeled car when you get the full turnaround in the start. The diff drivingmodes felt meaningful and it was fun trying to find a balance between in using the modes and when to slide and boost or not.
Only one small issue: I coudn't turn left while drifting. It worked for WASD but it was hard to then use Q and E then so I drove with the arrow keys. Might be just my keyboard is bad. I'm sure its better with a controller though, didn't have one rn.
Viewing post in Bigmode Jam Kart 2023 jam comments
Thanks for playing! Yeah, great point, the keyboard controls aren't great unfortunately. Someone pointed out that I should have made drift be Left Shift and I agree. Hopefully if I develop this more I'll add some kind of control-customization feature. Once I added controller support I never went back to using the keyboard, and I have years of weird Q/E + WASD strafing under my belt from playing WoW so I never considered how hard they keyboard controls would be for most people (including my Dad, should have had him playtest before the release...). Thanks again!
Edit to add: The "How to Play" doesn't mention this but you can also use Arrow Keys for steering/gas/break and still use the Q and E keys for mode swapping and drifting, that may make it easier although it's still quite not as good as using a controller.