I like the racing and how you use the change vehicle to go faster on the tracks.
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Bigmode Jam Kart 2023's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #145 | 3.300 | 3.300 |
Theme | #234 | 3.117 | 3.117 |
Presentation (graphics, audio) | #235 | 3.100 | 3.100 |
Originality | #309 | 2.767 | 2.767 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
This game is a kart racer where you can swap back and forth between hover mode and wheel mode during the race. Hover mode is faster but wheel mode has a tighter turning radius. In order to beat the Hard Mode rivals you will need to employ hover mode wisely.
Comments
Good game! I've never been good at racing games, so I was unable to beat the hard AI, but I had a lot of fun regardless. The mode switching makes the game feel fast-paced, and I enjoyed trying to figure out which parts of the track I should drift on. Overall great job!
I would appreciate it if you checked out my submission as well!
Cute game! I like the mode switching mechanic and I also really liked how the controls feel. Clever to use 2D art the way you did. I feel like doing art that way could be refined and made into something really stylish. I appreciate the little things you did like having the character lean when you turn. Great job :)
Cute and fun racing game! Really liked the character art. For some reason, some of the images weren't showing up for me.
Very fun! This is extremely well made and has easily some of the smoothest controls I've experienced in the jam. Implementing so many options, tracks, and characters in such a short time is very impressive.
I love the nod to the SNES era Mario Kart when the camera rotates around the players at the beginning of the race! brings back such good memories :P. This game is jampacked with content - 8 characters and 3 stages?! Fun and very challenging when you get into the harder races. You really have to use both modes which makes them feel deliberately designed and necessary. Great job!
Great mechanic with the mode switch that allow for a really neat gameplay. Some races get really dynamic even without things like drifting or jumps. Clever way to do a lot with little. Good production with menus and tracks!
haven’t really seen any dedicated racing games yet this jam, so this was a fun change of pace! the abilities you’re given in the game are really cool, they make for some really neat gameplay i’ve never really seen elsewhere. seems like there’s a super high skill ceiling with them (judging by your unbeatable-by-my-standards hard mode racers :P), which is awesome! i’d love to see a multiplayer mode for this, and to see people go face to face with these mechanics in real time. i also liked the selection of characters a lot (malmos gang wya), they fit the game well! nice job!
Thanks a lot, that's awesome feedback! Glad to see another member of the Malmos gang appear so I'll reveal that Malmos was directly inspired by these similar blobby things in the latest Miyazaki movie the Boy and the Heron. I saw it in theaters during the jam and knew I wanted to make a character like that right away. Glad you want to see a multiplayer mode, I originally envisioned this game as multiplayer so I hope to add that for sure. Going to check out MOWED right now, been looking forward to it for awhile now
Thanks a lot! Glad to hear another vote of confidence in the keyboard controls since I know a lot of people have struggled with them, I appreciate that a lot. And thanks, I spent about 3 days of the jam making a custom character editor for myself that let me preview the rotations in real time, glad to hear that paid off for you since it helped me crank out the characters!
Hell yes, solid racer. Only thing lacking for me in this game is in terms of the visuals. Some more particles to make the wheels on the road feel more tangible, some fuller backgrounds , maybe a bit more camera shake, and I think this will feel like a very fleshed out game.
Awesome job on creating a full racing game in such a short time! I loved the mode-switching and the responsive controls (even on keyboard!). The tracks designs are great but i wish there was more checkpoints. The art style and characters were adorable, and the music is bangin' ! Well done!
This is really fun, i like the variety of characters you've managed to include and the multiple maps
The only thing is i noticed i was holding down drift a lot, maybe an option where its down by default and pressing the button is release would be a nice addition
Thanks for playing and pushing through the busted How to Play page! That's a great suggestion, yeah I pretty much held right bumper constantly while playing at the hard-mode skill level, so having it be a toggle or inverse-activated instead would go to far help with finger strain, especially on the straight-ahead sections.
Really impressive making a full racing game for a jam! The controls felt pretty good on controller and I like the idea of switching between modes to maneuver around the map - the tracks do a good job of promoting that mechanic. Love the cast of characters and the art style gives the game some charm. I'm a Norman Feetus main ;) Would love to see this with polish in the track details, cart stuff, but you have a solid foundation. Nice job!
Great job! This is a wonderfully engaging and fun racing game, the movement and controls feel great! Nice work!
I think this this is a fun racing game with a good and varied cast of characters, pretty good music (I can tell that Bryce put a lot of effort into it) and nice and tight controls. In the case that you want to expand from this game, here are a few things that I noticed (please mind that I am playing on a keyboard):
The drifting didn't quite work sometimes. It would block the directional input sometimes and sometimes not get activated.
I didn't like that the environment sprites were facing the camera. I feel like it removes a bit of perceptive depth.
I think for any racing game, having hidden or hard to execute shortcuts is pretty fun and adds a higher skill ceiling.
Thank you for this fun entry to the game jam!
Thanks a lot, for playing and for the great feedback! All great points, yeah the drifting should be smoother with a controller but that's no excuse for poor keyboard controls. I feel you about the environment sprites, especially when they're really close up. I threw all of those in at the last few hours while furiously drawing them up so they're a little janky for sure. Also big agree on the hard-to-execute shortcuts, I had that going on in the final course, Corner Causeway, where you can drift+boost+skip across the corners, and that was my most fun part of the game. I imagine that pulling those off is only really feasible in controller mode though.
I love the 2D and 3D mashup style of this game. The movement is super intuitive and the karts have really solid movement. I could tell the track designs were well-tested/planned out. My fav buddy was Malmos!!
I'm a sucker for games where everything has eyes. The billboard sprites in the 3d game really brought it back to old Mario Kart. Also it was very clever to record yourself for the AI, thats an awesome technique!
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