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I like the sun and corrupted flowers aspect. I like that the flowers have different sprites when purifying and after being purified. It was also a good idea that collecting them gave additional energy as well as points. It was nice that the game was forgiving in that you get 3 hits before having to restart the level (and lose points).

I found that the toughest combination of enemies to deal with were ones that encroach on your space and fire upon you at the same time. I think that the non-boss waves were fairly balanced - I wasn't overwhelmed with too many firing enemies, but I still had to keep focusing to avoid being hit. As for the bosses, this is how difficult I found them:

  1. I found the 3rd boss easiest. The attack pattern was relatively simple and the clouds are fairly easy to dodge, and I didn't die to that one. You're also only dealing with the one boss, so it keeps things relatively simple.
  2. The 4th boss looks overwhelming initially with it's varying attack patterns, but is fairly straight forwards once you start figuring out the paths. The second pattern was a little more difficult to figure out a path though - I died around 6 times to this boss, and that was mainly to the second pattern.
  3. The 1st boss was next, though I don't remember that one as much. I did die at least 3 times from trying to deal with enemies at the same time, which affected how you dodged.
  4. The 4th boss was the most difficult, as the extra eyeballs that come out could potentially also shoot at you from behind, which was a unique tactic for this boss and enemy. I died to it the most, mostly from having to dodge around the extra eyeballs. It did seem as though you could purify them, but I never managed to do so. This boss fight might have been more manageable if they could be purified more easily.

Generally, having to deal with multiple patterns simultaneously made the fights more difficult. However, I never felt that it was unfair at any point when I died, and only that I needed to use the arena's space more effectively. As such, I think the difficulty was fairly balanced throughout.

Sound effects were quite good - Did you make the "beam" sound effect yourself? The artwork and colour scheme were good too. The dark void of space really helps makes the sprites stand out! The only thing I wasn't certain about was the effect of the powerups. Overall, it was a difficult but still fair game.

A sunny, but occasionally hellish bullet-hell game.