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I love this game, great polish and great theming and fun writing!  Stuff like keeping count of play time is totally optional but shows great care.

The wall jump was really cool, but it felt really unintuitive that it was a stick to the wall, and then jump in the direction of your input.  It took me a while to get used to it down.  Once it dawned on me that the wall sticking was a goat joke I was good with it, but it might need a little bit more adjustments getting it to feel good to new players.

Thanks for some great fun and laughs!

(1 edit)

Hello,

Thank you for the kind feedback! We are glad that you understood the reference with the goat. Anyhow we are working on a more intuitive solution.

Just curious: did you finish it? There is a sequence break possible that allows you to get the last ability sooner, and then finish the game 100% in less than 11 minutes. The sequence break is not a hidden wall or path, it is clearly visible and it can be done by using the movement mechanics. If you are interested we can show you where it is.

Cheers