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(1 edit)

This one takes the crown for me. Movement is so satisfying and the grabbing mechanic is very straightforward and easy to use! I also adore the whole PSX-esque look, especially the dithering shader you used (did you write it yourself?).

The only complaint I have is about combat. I think you made the right decision by focusing on polishing the movement system more instead of combat, however enemies were very easy to kite by just running around them in circles. I literally completed the whole game without ever taking any damage from enemies and just spent all my gems on speed powerups. Also, sometimes the skeletons’ AI would bug out, making them just stand there looking at me. That’s okay though, ‘cause movement and exploration made up for it and I know time just wasn’t enough to polish things more.

I think you could actually have a good chance to win, if only you could get more ratings. I don’t know what it is about retro-looking 3D games this time around, they all seem to be getting criminally ignored for some reason (I’m in the same boat). I hope you do actually get to win though!

PS: Your build worked flawlessly on Linux under Wine!

(+1)

Hey Thanks for playing! I followed a tutorial to get the dithering lol it was pretty simple. Yeah and the combat was very bland simply because its not interesting and the lack of enemy types. I ran out of time to put more work into it also.  Im glad it also worked on linux tho!