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I didn't understand the game mechanic, but on the other hand, the game is full of tiny details really good like cinematics, frost on the screen and the foot prints of the snow. It makes it really inmersive! I loved it!


how did you make the airplane animation?

(+2)

Thank you for the review!


For the airplane animation:

I made a simple plane in blender


Added some color with emission materials (so no shadows)

Set the background to transparent and the filter size to 0px (this removes anti-aliasing)



Then I dropped the render resolution wayyyyy down and rendered a few still images of the plane at different roll angles.

This is the raw render output.



In Godot, I animate the  texture property of sprite to switch between the different rendered images.


Hope this helps!