Day 17: A flying dungeon to confuse, confound, and captivate the party (or just kill them ๐)
I love the idea of a flying dungeon! Even getting there in the first place is already enough to get a session going - and the Tenebrous Gazer is a very interesting take on the old mad wizard archetype.
Thanks dude! I plan on fleshing this dungeon out more in the future; give it a proper map, more rooms, and definitely more traps. ๐