I’ve always loved Mario Kart so the controls felt very intuitive. Having a ghost to race rather than just a time to beat is great, and seeing a hard mode ghost let me figure out the “wiggle directions while drifting” tech (which is also in Mario Kart!). It’s a shame you couldn’t get more frequent respawn points working, perhaps some “offroad” terrain around turns and corners could reduce some of the brutal-ness of going off-track.
Viewing post in Bigmode Jam Kart 2023 jam comments
Thanks for playing and glad you liked the controls! Really glad to hear that the ghosts taught you that you could do the drift wiggle, that's exactly what I was hoping for! Great idea about the offroad section, I'll also probably try and add some fences like Rainbow Road has in MK64 especially for earlier/easier levels if I develop this into a full game.