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Really love this one. The graphics and vibe are great, the music jams, and the story is fun. There are some quality jokes in here too (the idea of all ghosts being part of a haunting MLM sent me). It took me a little bit to realize that the volume controlled how far the little bridges go, but once I did I had no trouble finishing the game.

You mentioned you were considering polishing this into a full release, and I definitely think you should. My one piece of feedback would be to maybe zoom in on the TV for the full release. As nice as the console looked (and it looked nice as hell), it takes up a lot of screen space. I could see that becoming distracting in a longer game.

Also please tell me how you did that window pass-through thing at the end. That was awesome.

Really great job on this one!

haha, yeah, i came up with the jokes pretty quick but i thought it was a fun jab at the concept. i mean Sadako literally has you passing a video tape to a friend, who then has to pass it to two friends, and so on and so on. "gotta keep my weekly metrics up" (because she has to kill someone every seven days 😏) in particular i thought it was funny to refer to how "they" told her how to do pre-crawl stretches, on multiple levels. ghosts have to do stretches, and they do them so they can get out of the TV to kill people, and there's some organization of them that has instructors for it. it's funny how much you can imply in one line :3

i set up a camera system such that each camera added itself to an array of them sequentially to tween between them, and one of the things i didn't get to implement was looking at the TV straight-on. since the game is really meta in its diegetic mechanics, i don't think i want to include things like a first-person HUD or have the screens shown as-is in engine, but looking at the game more directly was a planned feature. though in playtesting, it didn't take long for me to stop registering that i'm looking at a screen inside a screen, which i hope is common enough that people get even more psyched out at the ending.

godot actually has transparent window options and they're pretty easy! you can check a box for it in the window config and do whatever you want with it. that particular part does crash the game under some circumstances, but i think it has to do with the dogshit way i made the game close itself at the end haha. thanks so much for playing!!!!