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bonejackal

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A member registered Jun 08, 2021 · View creator page →

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i started with kind of a moodboard of stuff that i collected to show off how i wanted it to go, the premise was a reference to the ramiel episode of evangelion where they charge a gun with the entirety of japan's power to shoot a gun twice! but the visual elements at the end were sort of a mixture of majora's mask, shin godzilla, that one shot of star wars episode 8 where they shoom through the big star fleet, and some music videos i like. :3 wish i coulda gone even harder on the ending cutscene and added some more narrative elements, but i threw that last cutscene together in the last day. 😩😩 thank you so much for playing it through to the end though!!!! it means a lot

forgot to comment on this, but it's a cool concept that i'd love to explore deeper if only the game didn't kick my ass so quickly :'3

as always extremely slick presentation and beautifully handled mechanics with just the right amount of subtle humor. love a cello game. >:3

awesome game, definitely has a ton of polish and a funny premise. :3 all the work put into it really shows, and it reminds me of a game you might play on like a nintendo DS. 

perfect

awesome puzzle billiard game >:3 immaculate vibes and beautiful color composition. the atmosphere is definitely top notch for this one. keep an eye on this one!

the mechanics are novel and cool :] had fun clattering my clicky scythe all over the shiny mirror surfaces. love my clicky clacks. i also very much vibe with the messaging. if anyone is reading this, a better world is possible! and i hope we all get to see each other in it.

ahhh thank you so much dude!!!! i'm glad u felt something from this

yea we'll probably drop a post-jam patch! i wanna make the ending cutscene even cooler too!!!!

very cute game! tough as a platformer, but the presentation really shines. can't wait to see what's next!

yako_oho

(1 edit)

yeah, it'd be nice 😩ten day jam goldshots!!!!!! but ty :]

thank you!!!!! mike was tuning the gameplay balance all the way to the end! and yeah, if there's anything i really personally want to make sure of, it's that the games i create have a narrative through-line that ends in a satisfying, memorable way.

yeah everyone thought we were insane, including us lol. worked ourselves to the brink. :'3 thanks so much! i'm glad it was a memorable experience for u.

thanks so much! the whole thing was high intensity for our team. feels weird to compartmentalize our work, but as the creative director i'm glad i could wrap up mike's game systems with something memorable.

hehe, less expansion and more that i'd like to just polish up some aspects. i think it's great where it is, but i'd love to just apply a lil more lacquer. but thanks so much! we were aiming initially for something kinda PS1-like.

yeah lmao, a lot of the concepts in it were foreign to me when i first tried it out. my jam partner twanglingblimp did a pretty good job at explaining the basics. always be recruiting 😤

ty :3 maybe playground politics protag could convince the world to combat the extinction event

that's really cool to hear 😭 i did not have much confidence in our jam page for the first few days lmao, so i'm glad it caught your eye. glad you like the atmosphere and difficulty! mike worked real hard to tune the numbers on resource management so i'm sure he's stoked to hear it.

ya thx! if u check the boneyard server, our thread on it was full of comments like "omg you know we only have 10 days right" and yea we were run ragged lmao.

damb, the attaboy timeline doomed asf :'3 why weren't u producing a city with a population of 1700 in the year 20XX? too busy being a CHILD?

we discussed having noisemaps generate the map, but we didn't get around to it in time 😩 yea we were talking about making the resource burn feel really urgent. having to peel workers off the mining rigs for combat units is pretty grim yeah lmao. i can't speak much to the gameplay side of things, but i did want to dress up the main gameplay to be really stressful. like bordering on unbearably stressful. >:3c

thanks so much!!!!! yeah i had no idea i'd be this deep in the blender mines. we weren't exactly going for looking like you're in a cavern, but i think i'm kinda down for the look, bc we associate living in caves with a primitive time in human history, so the juxtaposition of having an advanced city built inside of a cave sort of contributes to the theming that our use of non-renewable "fire" is primitive and keeps us from advancing, a sign of barbarism. it was my first time making hair and applying shaders the way i did to the model. like for instance, at the end with the burning hole, that burning parts had many different particles layered on of course, but the texture had a mesh displacement shader that caused the burning parts to look like they were undulating with heat distortion. i wasn't confident in my ability to make something humanoid, but it really came together, especially with the particles.

and the cosmic horror thing, yea! like a lot of that stuff involves unearthing some dark terror from an ancient civilization or something. especially with lovecraft-inspired work. but the funny thing is that fossils are often underground, but so are fossil fuels. the pieces all mesh really cohesively together. humanity unearthed something of unimaginable power, but may soon be destroyed by it. fossil fuels are kind of cosmic horror in that regard. it'd be fine if they didn't cause ecological collapse and climate catastrophe, but we unfortunately unearthed extinction from the earth. been really feeling it on the themes, which the RTS gameplay expresses really well.

hi scoree!!!!!@@

the only thing better than shpoobo is more shpoobo


my shpoobsona is cookin



shpoobmin!

i made my shpoobsona

i love this

cool concept, easy to grasp mechanics with quick ascension of skill checks

awesome awesome awesome very fun delightful very cool personality on this game (i forgot to rate so i'm doing so asap now lol)

hey! i like to interview jam devs on stream and i know there's less than an hour, but if u happen to be around it'd be lovely to get to your game before the voting period! even if it's after the period, find me on discord @bonejackal

>:3

awesome shooter with great vibes, lot of attention to detail in the game feel. i particularly like how the walls pulse with the music, i always have trouble synchronizing them. great addition to the game jam! 

great game, very interesting concepts :3

great game loop, had a blast keeping the lemon bar full. :3

the puzzle design was really cool, and i got to spend time with elevator, my beloved. :]

hello :] i like to do developer interviews at the jams i participate in. i know we only have a few hours in the voting period, but if you can find me on discord i'd love to have you on to talk about your game. @bonejackal

hello :] i like to do developer interviews at the jams i participate in. i know we only have a few hours in the voting period, but if you can find me on discord i'd love to have you on to talk about your game. @bonejackal

hello :] i like to do developer interviews at the jams i participate in. i know we only have a few hours in the voting period, but if you can find me on discord i'd love to have you on to talk about your game. @bonejackal

beautiful relationship, their love overpowers all the haters